![]() In Evochron, you are free to seek your fortune as an independent mercenary in an adventure directed by your choices, abilities, and accomplishments. Your adventure begins in the Sapphire star system. At times, you may choose to work under contract, while at others, you may want to take matters into your own hands in a quest to build your reputation and fortune. The life of an independent mercenary is rarely without excitement. Trading commodities while sneaking past hostile forces, racing the best pilots in the area, mining for diamonds, negotiating for survival, spying for a curious energy company, cleaning dirty solar arrays, transporting an impatient passenger… and that’s just on a Monday. Genre: Simulation, Sci-fi, Action, Open World Your spacecraft awaits and your adventure begins in the Sapphire star system. Evochron Mercenary – The life of an independent mercenary is rarely without excitement. From what I have heard though, this was supposed to be his last project.Evochron Mercenary Free Download PC Game Cracked in Direct Link and Torrent. IF the developer is interested in working with UE4, AND interested in adding features, it would become a completely new game. ![]() So my guess is that there is no chance this game will switch to UE4. It is also an engine the developer was familiar with, since this is only the latest of a series of games made by this developer, seemingly in the same engine. This game is not in development anymore and whatever engine was used, it seemed to fit with the developers vision. Usually the benefits of switching engines are not noticeable by the end user, but make the development process easier. If the developer wants to do something with their game, which would require massive modifications on the currently used engine, while another engine would provide features supporting it, and it would be easier to port the whole thing over, than to make the necessary modifications. PS: By the way, I am not saying that switching engines can not have any benefits, but it is usually a step considered early during development. So again, what would be the point? And why ask about a possible engine switch and not directly about the features you want to gain? Of course I am guessing here, because you don't say what you actually want. ![]() It would be additional work for the developer, which would be made even harder if it is following a switch to an unfamiliar engine. None of that has much to do with the engine, and would not just be included if the developer decided to switch to UE4. Or maybe you just want slightly different shaders? You can have that with reshade, without all the headache for the developer. Or you want to hire a freighter, and teleport between your bases (NMS). Maybe you want to leave your ship on foot (instead of using a terrain walker as is possible in Evochron) and talk to NPCs, face to face (NMS). ![]() Or physically correct solar systems with planets that spin and orbit around their star over time (ED). Maybe you want bigger scale planets (ED) with improved terrain generation. I am not sure which elements you are talking about, but I guess from your examples, that you may want more detailed models(ED), which you can have in this game by simply replacing the models, and deformable voxel terrain (NMS), which is quite a lot of work. No mans sky/elite dangerous like elements are not an engine feature of UE4, they are thousands of work hours for many developers and artists. Originally posted by Tarantula Hawk:If this ended up adding in no mans sky / elite dangerous like elements.
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